Jun
13

Back Market raises $48 million for its refurbished device marketplace

If you’ve tried selling your old smartphone on a refurbishment website, chances are you ended up with a dozen browser tabs comparing prices. French startup Back Market is taking advantage of this fragmented industry to create a marketplace and aggregate all refurbishers on a single online platform.

The startup just raised $48 million (€41 million). Groupe Arnault, Eurazeo, Aglaé Ventures and Daphni participated in today’s funding round.

Back in May, the company told me that it was working with over 270 factories. Back Market has generated over $110 million in gross merchandise volume over the past three years. The service is now live in France, Germany, Spain, Belgium and Italy. The company just expanded to the U.S.

“Before, refurbishment was just a thing for tech savvy people and tech bloggers,” co-founder and chief creative officer Vianney Vaute told me. “With Back Market, it becomes a mainstream alternative.”

Working with multiple factories is also a competitive advantage when it comes to pricing, fail rate and quality assurance. Back Market has an overview on the industry and can choose to work with some partners and leave underperforming ones behind. The startup needs to build a brand that consumers can trust.

While smartphones and laptops are the most prominent products on the homepage, Back Market also accepts game consoles, TVs, headphones, coffee machines and more. Back Market also sells Apple products refurbished by Apple itself.

Now that smartphones have become a mature market, many customers aren’t looking for new and shiny devices. Some customers can be perfectly happy with a phone that was released last year or two years ago. It represents an opportunity for Back Market and the refurbishment industry as a whole.

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Jun
13

Billion Dollar Unicorns: Smartsheet Goes Public but Profits Appear Distant - Sramana Mitra

After a hiatus last year, several Billion Dollar Unicorn players finally appear to be listing on the public markets. Recently, enterprise collaboration software player Smartsheet (Nasdaq: SMAR) went...

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Original author: MitraSramana

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Jun
13

1Mby1M Virtual Accelerator Investor Forum: With Laurel Touby of Supernode Ventures (Part 1) - Sramana Mitra

Responding to a popular request, we are now sharing transcripts of our investor podcast interviews in this new series. The following interview with Laurel Touby of Supernode Ventures was recorded in...

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Original author: Sramana Mitra

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Jun
13

Capital Should Follow Talent

June 13, 2018

I love today’s post from Fred Wilson titled The Valuation Obsession. It has some good hints in it about valuation vs. ownership dynamics for founders, employees, and investors. It also calls out the silliness about focusing on the wrong things.

Go read it.

I’m even a bigger fan of a statement Fred makes in the post that William Mougayar calls out in the comments.

“I like to invest in companies that smart people are joining. Capital should follow talent, not talent following capital.“

This is not just a statement on capital. It’s another hint to the importance – to a founder – of building an awesome team at every level of the journey. It matters at the beginning, as things ramp, and as a public company.

Capital should follow talent. That’s a line I know I’ll be using. I’ll try to remember to say “Fred Wilson says capital should follow talent, not the other way around, and I strongly agree.”

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Original author: Brad Feld

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Jun
13

1Mby1M Virtual Accelerator Investor Forum: With John Frankel of ff Venture Capital (Part 1) - Sramana Mitra

Responding to a popular request, we are now sharing transcripts of our investor podcast interviews in this new series. The following interview with John Frankel of ff Venture Capital was recorded in...

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Original author: Sramana Mitra

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Jun
13

10 things in tech you need to know today

Original author: Rachel Sandler and Shona Ghosh

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Oct
15

How to win with first-party data in the cookieless future

Snap is getting too expensive to short.

It's an interesting turn of events for the company's stock, which is the second-largest short in the US application-software sector, with traders betting a whopping $1.64 billion against it.

At the root of the shift was a flood of recalls from beneficial owners of Snap stock. They pulled back 5 million shares on Monday, which could force many short sellers to prematurely cover their bearish positions, according to data compiled by the financial analytics firm S3 Partners.

Short sellers borrow from beneficial owners and are beholden to them if and when they decide to sell.

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Since those positions are closed through the purchase of the very shares traders are trying to short, it's a process that can create sharp price increases. And that's exactly what S3 expects.

At the moment, the prime brokers who work on behalf of short sellers are borrowing stock from lenders who aren't recalling shares. S3 predicts a Snap stock spike if they're able to keep doing so.

"If there is still enough liquidity in the market, prime brokers will be able to avoid following through on their client recalls, which would force their hedge funds to begin buying-to-cover and exit their SNAP short trades earlier than anticipated," Ihor Dusaniwsky, the managing director of predictive analytics at S3, wrote in a client note. "If stock loan availability dries up, we can expect a significant amount of short covering driving up SNAP's stock price even further from its recent historical low."

As you can see below, the recall activity caused a surge in the borrowing fee traders pay to short the stock. The measure averaged about 16% in 2017 before dropping to 1% in March of this year, but it rose all the way to 40% on Monday.

S3 Partners

"Stock loan recalls will make SNAP short positions much more expensive," Dusaniwsky said. "Even if prime brokers do their jobs well and cover the street recalls before they hit their clients, the new high cost of borrowing SNAP shares may drive a handful of shorts out of the trade."

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The stock increase expected for S3 would be welcome news for Snap investors, who have seen the company's shares drop by 49% since reaching an eight-month high in February.

On the flipside, it would push short sellers deeper into the red for 2018. S3 calculates that they've lost $135.5 million on a net mark-to-market basis year-to-date.

Whether the gains predicted by S3 can be sustained is anyone's guess. After all, beyond the inner workings of Snap's stock price lie far more important fundamental drivers that should be much more useful in assessing the future of the company.

Markets Insider

Original author: Joe Ciolli

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May
10

'He was like a hyena going after her:' Theranos investor Tim Draper blames the company's downfall on an investigative journalist

Let's get the biggest announcement out of the way: The biggest game coming to the Nintendo Switch in 2018 was finally given an official name ("Super Smash Bros. Ultimate") and an official release date (December 7, 2018). Fans were thrilled by what they saw.

Unlike most presentations we've seen at E3 2018, Nintendo spent the vast majority of its presentation on this single game — in fact, it spent 24 out of the 42 total minutes of its Nintendo Direct video talking about "Super Smash Bros. Ultimate."

The most notable highlights:

— The new roster will include every character from past "Super Smash Bros." games, as well as new characters like the Inklings from Nintendo's newer "Splatoon" franchise and the long-awaited Ridley from the "Metroid" games.

— Plenty of levels from other "Super Smash Bros." games will return, but there will be new maps as well.

— You can play the game with any Nintendo Switch controller, or any Nintendo GameCube controller (sold separately).

— Nintendo made "tens of thousands" of updates to how the game actually plays, from level-design tweaks, to changes in how characters look and play, to the many items available to be used in the game, to "Final Smash" attacks, and more.

Original author: Dave Smith

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Jun
13

Kim Kardashian says she personally lobbied Twitter CEO Jack Dorsey for the ability to edit tweets (TWTR)

Kim Kardashian attends The Metropolitan Museum of Art's Costume Institute benefit gala celebrating the opening of the Heavenly Bodies: Fashion and the Catholic Imagination exhibition on Monday, May 7, 2018, in New York. Invision/Charles Sykes via Associated Press

Kim Kardashian is taking on a new cause: Getting Twitter to let you edit tweets.

Over the weekend, Twitter CEO Jack Dorsey was spotted at Kanye West's 41st birthday party. Kardashian, who is married to West, says via her own Twitter account that she took the opportunity to lobby Jack Dorsey for an edit button, and that he was receptive.

"I had a very good convo with @jack this weekend at Kanye's bday and I think he really heard me out on the edit button," Kardashian tweeted to her 60.1 million followers.

The lack of an edit functionality has been an infamous bugbear since Twitter first started: If you make a typo or a factual error, your only recourse is to delete the tweet and start again. For mega-popular users like Kardashian, where tweets can attract thousands of retweets and replies before an error is even noticed, it's a frustration.

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"Now I see why I was invited!" Dorsey quipped in reply.

Twitter did not immediately respond to a request for comment.

Still, Kardashian may have touched a nerve with Twitter users, judging by the swift and positive response to her tweet:

Original author: Matt Weinberger

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Jun
13

$5.4 billion Pivotal is soaring as much as 7% after reporting its first-ever earnings —its CEO explains the master plan (PVTL)

Pivotal Software CEO Rob Mee on the floor of the New York Stock Exchange on the day of its IPO. Pivotal Software

Pivotal Software just reported its first-ever earnings report as a public company, following its IPO in late April. And it beat Wall Street expectations on the top and bottom lines, sending the stock soaring more than 7% in after-hours trading.

Specifically, Pivotal reported a loss per share of $0.31 on a GAAP basis on revenues of $155.7 million for the first quarter of its 2019 fiscal year, versus an expected loss of $0.39 per share on $140.4 million of revenues.

Driving the growth, Pivotal CEO Rob Mee tells Business Insider, is the continuation of the company's long-time strategy, as revenue from software subscriptions grew 20% from the same period last year.

"I don't think there are that many technologies or approaches out there that accelerate your productivity and save you a ton of money, and I feel like we do that," says Mee.

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Pivotal operates two main business units: Pivotal Labs, a software consulting unit that trains engineers at big companies in how to move as fast as startups, and Pivotal Cloud Foundry (PCF), a platform for building software that can run on any server, or any cloud computing service.

It's the latter that's really punching above its weight, says Mee. For the "foreseeable future," most companies aren't placing all of their bets on Amazon Web Services, Microsoft Azure, or Google Cloud — but rather a mixture of the three.

The sales pitch for PCF is that you install it on your servers, your cloud deployments, or both, and software will run seamlessly across the whole spectrum without any major changes. That's where the cost savings comes in, as well as the productivity, as customers can make more efficient use of their platforms while also cutting down on complexity.

"Our multi-cloud strategy is still serving us well," says Mee.

So don't expect that strategy to change. In fact, Mee says, he hasn't noticed many changes at Pivotal in the months since IPO. That's at least partially because Pivotal adopted a public company-like accounting regimen when it spun off from tech titan EMC in 2013, and has stuck with it under the auspices of CFO Cynthia Gaylor.

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"We've been operating as a public company for some time," says Mee. "I haven't noticed much change."

Original author: Matt Weinberger

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Dec
21

Book: The Daily Stoic: 366 Meditations on Wisdom, Perseverance, and the Art of Living

AT&T CEO Randall Stephenson had to be pleased by a federal court's decision to allow his company's merger with Time Warner to go ahead. Reuters

The US Justice Department lost its effort to block AT&T's merger with Time Warner. But the biggest losers could be the rest of us, depending on how federal antitrust regulators react to the decision.

If the lesson the DOJ (and the FTC which oversees mergers), take away is that they should avoid making a fuss about big mergers and acquisitions, we're going to see a wave of consolidation that's inevitably going to lead to higher prices, consumer unfriendly practices, and a stifling of innovation.

Here's hoping that's not what happens. Because the truth is that this merger is distinct from others that are pending or likely to come down the pike in the near future. This merger was always going to be difficult to block. Legally speaking, the case to bar Disney from acquiring Fox's assets or to prohibit T-Mobile from merging with Sprint, is much easier to make.

The problem with the AT&T-Time Warner merger for the DOJ was that this was a so-called vertical merger. The two companies generally don't compete with one another. Their businesses, instead, are synergistic; AT&T will be able to stack Time Warner's movies and TV shows on top its existing telecommunications networks, creating a powerful service to distribute and market a wealth of content to its customers.

Vertical mergers can pose competitive concerns

That's not to say there aren't potential antitrust problems with vertical mergers. There are. And the DOJ tried to highlight some of them in its court case. Post-merger, AT&T would have the economic incentive to withhold Time Warner's content from its rivals in the pay TV business. Imagine being able to get CNN or TNT from AT&T's DirecTV Now, for example, but not from Dish's Sling TV, say.

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Alternatively, AT&T could force pay TV service rivals such as Comcast or Charter higher than normal rates for Time Warner's content. Or it could give Time Warner's networks advantages that it doesn't offer to rivals. In fact, it's already doing that; AT&T mobile phone customers can get a subscription to HBO service included with their monthly wireless bills — but not Netflix or Showtime.

You have to assume the merged companies will use their combined assets to maximize their profits, Carl Shapiro, a professor at the University of California at Berkeley w ho served as a government witness, said at the trial.

But the DOJ faced some major obstacles, many of its own making. This country has a long history of being relatively lax when it comes to vertical mergers. They just haven't been seen as quite the same competitive threat as horizontal mergers, which is where two direct competitors combine (for example, two hospitals, or two grocery store chains). Indeed, according to one study, before this case, the DOJ hadn't challenged a vertical merger in court in more than 40 years.

The DOJ faced an uphill battle fighting the AT&T-Time Warner merger

What's more, since the time of the Reagan administration, antitrust enforcement and cases have largely focused on the narrow issue of the impact mergers and acquisitions have on consumer prices. Prior to the early 1980s, tie-ups could be blocked out of concern about the size of the resulting company. After that, size didn't matter and might even be beneficial if it resulted in lower prices for consumers.

It's possible that the AT&T-Time Warner merger could result in higher consumer prices. But it likely won't. In fact, even the DOJ acknowledged that AT&T customers are likely to benefit from it. Because AT&T will no longer have to pay to license Time Warner's networks, it'll see lower costs and will likely pass those on to consumers, Shapiro said.

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That left the department arguing that the merger would harm competition, that AT&T would use Time Warner as a cudgel against its pay TV competitors. But Federal District Court Judge Richard Leon didn't buy the arguments. And it's not hard to understand why. Much of the case was speculative.

While it's possible AT&T will use Time Warner's networks and content to get a leg up on rivals, it's also possible that the market just won't be affected that much. Time Warner gets a lot of money from Comcast and other pay TV operators. By cutting them off to boost its own pay TV services, AT&T might do itself more harm than good.

Its approval of the Comcast-NBC deal was a bad precedent for the DOJ

And the DOJ had another big problem to contend with. Just seven years ago, it approved a nearly identical vertical merger of a telecommunications company with a cable network operator and content company — Comcast's acquisition of NBC-Universal.

Comcast CEO Brian Roberts. The federal government's approval of his company's acquisition of NBC Universal gave AT&T and Time Warner fodder for their case against the DOJ. Business Insider That approval put the DOJ in a weak position to block the AT&T-Time Warner deal. And it allowed AT&T and Time Warner to argued that they needed to combine in order to better compete against Comcast.

What's more AT&T and Time Warner were able to use the results of that deal as evidence in their case. While many worried about the impacts of the Comcast-NBC tie-up at the time, few of the worries have been realized — as AT&T and Time Warner's attorneys pointed out at the trial.

There are good reasons to reconsider the lax treatment of vertical mergers and to be more concerned about consolidation in general. Studies indicate that the trend toward consolidation is thwarting not just competition, but economic growth, wages, and innovation.

But the DOJ needs to lay the groundwork for that reconsideration. It can't just do it in a one-off case that seemed more inspired by Donald Trump's antipathy for CNN than for any concern about competition.

How the DOJ responds to the decision is crucial

So it's no surprise the judge ruled against the DOJ and is permitting the AT&T-Time Warner merger to go ahead. But what comes next is really important.

This decision could seen as an outlier, an unusual case that has little to do with other potential antitrust actions. But the danger is that it will have a broader effect. Some are already speculating that the setback will mean that the DOJ will back off on antitrust enforcement as a result.

That would be a bad outcome. The decision may be a political and public relations black eye for the DOJ. But it says nothing about the legal merits of other cases, particularly those that involve horizontal mergers in already consolidated markets. When they've had the gumption to intervene in such mergers, federal antitrust officials have a track record of success in stopping them.

T-Mobile CEO John Legere is seeking to merge his company with Sprint. Eduardo Munoz/Reuters For example, there's already ample evidence that the wireless phone market can't consolidate anymore without an impact on competition. During the Obama administration, the Federal Communications Commission used that evidence to block AT&T's attempted takeover of T-Mobile and to scuttle the initial merger talks between T-Mobile and Sprint. The argument was simple: with so little competition already, the removal of one more firm would inevitably lead to higher prices and lack of consumer choice.

That business hasn't changed that much since then. It's still dominated by two jumbo firms — AT&T and Verizon — with two large secondary players — T-Mobile and Sprint — accounting for most of the rest of the market. On its face, a case against the now-formal merger agreement between T-Mobile and Sprint should be a fairly easy one to make.

The Hollywood content business is similarly dominated by a handful of big companies. Blocking the biggest — Disney — from getting even bigger by buying up one of its major rivals — Fox — should be a no-brainer for the DOJ. So should be stopping a potential rival bid from Comcast, which thanks to the NBC deal, is also among Hollywood's top players.

Here's hoping the DOJ sees it the same way. Because as bad a defeat as it was just handed in the AT&T-Time Warner case, that result doesn't have to be its Waterloo.

Original author: Troy Wolverton

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Jun
12

Jane.ai raises $8.4M to bring a digital assistant into your office software

Even as AI assistants delve deeper into consumer hardware, companies still seem a bit reticent to bring them deep into their office software workflows.

Jane.ai is aiming to bring natural language processing and intelligence into an employee-facing solution that lets people query a digital assistant to give them information about documents, meetings and general company knowledge.

The St. Louis startup announced today that it is raising an $8.4 million Series A from private investors to power this vision.

Jane lives inside apps like Slack and Skype for Business (in addition to its own web app) where users are already chatting with co-workers and may need to surface information quickly that they don’t have ready access to. With Jane, employees can just message the assistant directly and the system will comb through information and apps that were uploaded and connected to the system in order to find answers. You can ask for a file by name and quickly get a link. You can ask for a specific department’s phone number and Jane will slack it to you.

The startup currently supports integrations with Office 365, Slack, Salesforce and Zenefits, and has more partnerships “on the horizon.”

The big focus will be outsourcing some of the more basic questions that you would ordinarily ask HR or IT so you don’t have to bombard the same person’s email to get the latest phone number for the workaround for a particular problem.

The Jane.ai team

The basic goal of the system is to learn over time and give appointed admins the ability to be called on to answer certain questions when Jane doesn’t have an answer so that Jane will learn from the company experts and get more informed over time.

“Pitting humans against machines is one of the big design flaws of a lot of AI systems,” Jane.ai CEO David Karandish told TechCrunch.

The startup will also have a general knowledge base where users can call on some quickly available info that will also grow over time. It takes time for these solutions to gather the information to be accessible enough to turn to, but Jane.ai is hoping that by ensuring that data is cleaned up for every customer, a lot of employees’ frequent questions are answered on day 1.

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May
10

Nvidia's bitcoin boom is over, but this investor says the bigger opportunity is just starting (NVDA)

Nintendo announced at E3 on Tuesday that the world's favorite video game, "Fortnite: Battle Royale," will finally be available on the Nintendo Switch starting today. However, for PlayStation 4 players, the release of the Switch version has highlighted a major frustration with how Sony does business.

First, the Switch version of the game will support cross-platform play with players on Apple iOS, Mac, Windows PC and Xbox One, but not PlayStation 4. This means a Switch player will not be able to play "Fortnite" online with friends on PlayStation 4. Still, this is what we've come to expect from Sony, which has a history of blocking online play between the PlayStation 4 and other consoles.

The larger issue is that "Fortnite" players are unable to log in to their Epic Games account — which you need to play Fortnite — on both a Switch and the PlayStation 4.

If you log in to "Fortnite" with an Epic Account on a PlayStation 4 first, that account will then become unusable on a Nintendo Switch. And if you log in on the Nintendo Switch first, that account won't work on a PlayStation 4. It should be noted that the same limitation is applied to Xbox One gamers who try to bring their accounts to the PlayStation 4, and vice versa.

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In all cases and scenarios, players will be met with an error message upon trying to log in on the opposite device. Players will be required to create a separate Epic Games account in order to play on the opposite console.

This means that if you've been collecting in-game items like V-bucks, rare skins, or emotes on an Epic Games account linked to either your PS4 or Switch, you will not be able to bring that progress to the opposite console. It's especially frustrating for those who paid $10 for the Battle Pass, which adds premium features to the game — it means you'll have to buy it all over again with your brand-new second account.

Many PS4 and Switch owners are already expressing frustration on social media. For instance, video game commentator and prominent YouTube personality Greg Miller shared a screenshot of the error message he received while trying to log in to his Fortnite account on a Switch:

Here are a few more of the many player reactions from Twitter:

Sony, Nintendo and Epic Games were not immediately available for comment.

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Read more of BI's coverage from E3, the largest game conference of the year:

Microsoft's Xbox boss explains the master plan for the $10/month subscription service that Wall Street thinks could make it a $1 trillion company

The PlayStation 4 is getting 4 incredible-looking exclusive games starting this September — take a look

There was a hidden message in the trailer for 'Cyberpunk 2077' — here's what to expect from the game everyone's going crazy over

The 7 biggest announcements from the first 2 days of E3 2018

Original author: Kaylee Fagan

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Jun
12

Nintendo just blew the lid off at E3 2018 — and competitors could learn a thing or two

Nintendo just delivered an incredible presentation at E3 2018— and it pulled it off by keeping it simple, and focusing on games that are actually arriving in the next six months.

At first blush, it looks like fans are really happy about all the announcements:

— "Super Smash Bros. Ultimate" is the biggest Nintendo beat-em-up of them all, with every character from past games and tons of tweaks and new surprises. It's coming December 7.

— "Super Mario Party" brings back the popular minigame series in a big way, with some really creative new ways to play with others. It supports up to four people (this is a party, after all), and it arrives October 5.

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— Plenty of third-party support for this Nintendo console is a very good look. The games announced included "Fortnite" (available for free starting today) from Epic Games, "Octopath Traveler" from Square Enix, "Wolfenstein II" from Bethesda, "Dragon Ball FighterZ" from Bandai Namco, "Hollow Knight" from Team Cherry, and several others.

But aside from the individual announcements, Nintendo had a great E3 presentation because it played to its strengths — something other game companies could focus on for future events.

A video presentation gives Nintendo the ultimate control

Nintendo doesn't approach E3 like other companies.

Over the past several days, we've seen Microsoft, Sony, Bethesda, Ubisoft, and others present their new games at E3 by having live events, complete with executives introducing new titles on a physical stage, with a live audience to react to them.

Microsoft

Nintendo, on the other hand, doesn't hold live press conferences at E3. At all.

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Instead, it films pre-recorded videos and puts them online at a given time, which it appropriately calls "Nintendo Direct." Nintendo holds several of these "Direct" video announcements throughout the year, but E3 is where Nintendo focuses on the games coming out over the next year.

By filming its presentation ahead of time, Nintendo can control the overall flow of the show, from start to finish, by using clever editing, music, and more. Yes, there is a certain charm to live events, but as Nintendo has shown, the only thing that really matters in the end is whether or not people were impressed with what they saw. So whether it's live or pre-recorded, presentation matters — and Nintendo certainly benefitted (and avoided some embarrassing hot mic situations) by having more control.

Nintendo knows where its bread is buttered

Nintendo didn't talk about many games during its live stream, but it did focus on a handful of games almost exclusively.

Nintendo's video presentation for E3 2018 was 42 minutes long. Of that total time, Nintendo spent over half of it (24 minutes) talking about "Super Smash Bros. Ultimate."

Nintendo clearly knows where its bread is buttered: "Super Smash Bros." is one of the company's most popular game franchises, so it went into heavy detail on all the changes. Casual fans got a chance to learn more about the intricacies of the game, but it was really directed at the series' longtime, hardcore fan base. The decision to support the Nintendo GameCube controllers, for instance, which pro players insist on using when they play "Super Smash Bros." in competitive tournaments, is a nod to that.

Reuters/Jonathan Alcorn

Nintendo doesn't have any other game like "Super Smash Bros." To use a comparison to drive home this point, the second-biggest game announcement during Nintendo's Direct event was "Super Mario Party," and that was given less than two minutes' time. People don't play "Mario Party" for a living, but they do with "Super Smash Bros."

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Rival game makers like Sony and Microsoft did unveil major exclusive games coming to their platforms this week — "The Last Of Us II" for PlayStation 4, and "Halo Infinite" for Xbox One — but those games only got several minutes of airtime each.

Nintendo knows people want games sooner rather than later

One of the biggest trends at this year's E3 is how many games are coming out next year or later. (Spoiler alert: It's most of them.)

Nintendo, on the other hand, spent most of its presentation talking about games coming out in the next six months.

"Super Smash Bros. Ultimate" arrives in December. "Super Mario Party" arrives in October. "Mario Tennis Aces" arrives later this month. "Fortnite" and "Hollow Knight" arrive today.

On the other hand, most of the bigger games coming to rival consoles have vague release dates. We don't know when "Halo Infinite" is coming to Xbox One. "The Last Of Us" looks great, but we still don't have a date — it's probably sometime in 2019 though. And who knows when "The Elder Scrolls VI" or "Death Stranding" are coming?

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Nintendo gave fans a tangible reason to get excited: You can actually count the number of days until its games are out.

Read more of BI's coverage from E3, the largest game conference of the year:

Microsoft's Xbox boss explains the master plan for the $10/month subscription service that Wall Street thinks could make it a $1 trillion company

The PlayStation 4 is getting 4 incredible-looking exclusive games starting this September — take a look

There was a hidden message in the trailer for 'Cyberpunk 2077' — here's what to expect from the game everyone's going crazy over

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The 7 biggest announcements from the first 2 days of E3 2018

Original author: Dave Smith

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  75 Hits
Apr
22

Alarming photos of the uninhabited island that's home to 37 million pieces of trash

A Seattle resident advocating the "head tax" at a meeting of Seattle's city council n May. AP/Elaine Thompson

Amazon was a vocal opponent of Seattle's controversial new "head tax" from the start, and now it appears the company has gotten its way.

Seattle's city council had approved an annual tax of about $275 for each full-time employee, and it was expected to take effect later this year. The so-called head tax was meant to raise millions in city funds to help fight homelessness in Seattle.

But on Tuesday, city leaders voted to stop the tax before it was implemented, the Seattle Times reported.

Amazon, one of the city's largest employers, applauded the repeal, with Amazon vice president Drew Herdener releasing a statement saying it was "the right direction for the region's economic prosperity," and reiterating the company's commitment to the fight to end homelessness.

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While Amazon was not the only company that lobbied against the tax, it was probably the most vocal. It paused construction on two massive towers it's developing in the city, resuming construction on only one of them after the vote passed.

"We are disappointed by today's city council decision to introduce a tax on jobs," Herdener said in a statement after the vote to implement the head tax passed in May. "While we have resumed construction planning for Block 18, we remain very apprehensive about the future created by the council's hostile approach and rhetoric toward larger businesses, which forces us to question our growth here."

He continued: "We are highly uncertain whether the city council's antibusiness positions or its spending inefficiency will change for the better."

The implication was clear: Amazon could continue its rapid growth elsewhere, outside Seattle, if it wants to.

Most businesses don't have much leverage against city government. Moving headquarters is a long, expensive, and lengthy process. But it isn't an empty threat for Amazon, which is planning a second headquarters.

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Though the company's new headquarters, known as HQ2, is not even shovel-ready by any stretch of the imagination, the city council's about-face suggests it is already having a measurable impact on Amazon's relations with Seattle.

This impact was exactly what HQ2 was designed to do, according to at least some experts closely observing the selection process. Some have said Amazon is trying to learn from its struggles in Seattle, where it has been viewed as a scapegoat for many of the city's ills.

Others have said the HQ2 selection process is meant to pit two city governments against each other, with the winner ultimately being the company's bottom line and future growth, as Glenn Fleishman writes in Fast Company.

Before Amazon has even selected the city that will host its HQ2, HQ1 is reaping the benefits.

Original author: Dennis Green

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Jun
12

A 40-year-old mystery about rising temperatures on the moon has been solved — and it was probably the Apollo astronauts' fault

The old explorer's adage says to "take only photos, leave only footprints."

But it seems the footprints of NASA's Apollo astronauts had unintended consequences for the surface of the moon after they landed there nearly 50 years ago.

Newly discovered temperature data from the 1970s moon landings, released in the Journal of Geophysical Research in April, reveals that NASA astronauts probably warmed up the moon's surface temperature by as much as 6 degrees Fahrenheit by walking around and poking into the lunar surface.

The data comes from so-called "heat flow experiments" that were installed on the moon in 1971 and 1972 during the Apollo 15 and Apollo 17 missions. For the experiments, astronauts on each mission drilled two holes into the surface of the moon at depths ranging from 3.2 feet to 7.5 feet deep. The astronauts inserted fiberglass tubes into the holes and plopped platinum thermometers inside to read the temperatures at varying depths below the moon's surface. Those probes beamed the temperature data to Earth in near real time.

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Apollo data crunchers noticed in 1975 that the thermometers recorded peculiar warming on the surface of the moon roughly four years after the probes were installed. Researchers hypothesized early on that the men who walked on the moon might have prompted the temperature spike, but they couldn't be sure. Other possible explanations included fluctuations in the 18-year lunar orbit pattern, radiation from Earth, or excess heat from the casings that the probes sat inside.

Recently, scientists looked at 440 previously unexamined seven-track tapes that recorded and archived raw temperature data from the moon in the spring of 1975. The data they found on those tapes, coupled with other studies and temperature records from the moon, is making scientists increasingly confident that hotter lunar surface temperatures were indeed the astronauts' fault.

Neil Armstrong's foot on the moon. <a href="http://spaceflight.nasa.gov/gallery/images/apollo/apollo11/html/as11_40_5880.html">NASA</a> The new records suggest the moon's surface temperature in the areas studied rose between roughly 3 and 6 degrees Fahrenheit (1.6 degrees to 3.5 degrees Celsius). Shallower probes recorded greater temperature increases than deeper ones, and also heated up more quickly. That suggests the warming must have come from something on the moon's surface, not a casing or a natural phenomenon.

The study suggests that the act of driving rovers and walking on the moon turned up some darker moon dust called regolith. Since darker materials absorb more light, the exposure of this darker dust likely prompted the moon's surface to heat up.

"In the process of installing the instruments, you may actually end up disturbing the surface thermal environment of the place where you want to make some measurements," lead study author and geophysicist Seiichi Nagihara, a planetary scientist at Texas Tech University, told the American Geophysical Union blog GeoSpace.

Scientists still can't be sure this explains the warming phenomenon, especially because some of the old tapes were extremely degraded by the time the researchers got their hands on them.

But if just a few moonwalks can cause a kind of climate change on the moon, that suggests a new factor to consider for future human space exploration of the moon or Mars.

"That kind of consideration certainly goes in to the designing of the next generation of instruments," Nagihara told GeoSpace.

Original author: Hilary Brueck

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Jun
12

Morgan Stanley's CEO let it slip just how many billions the bank is spending on tech (MS)

Morgan Stanley is spending around $4 billion annually to invest in technology, CEO James Gorman said on Tuesday.

That's around 40% of the firm's $10.3 billion expense budget excluding compensation costs in 2017. Still, it's not clear if the figure Gorman mentioned includes compensation for tech employees. As a percentage of overall expenses, Morgan Stanley could be devoting twice the amount to tech spend as rival Citi.

"I think what you're seeing is the challenges, we're spending $4 billion roughly, finding the right share of that $4 billion on investments for the future versus maintaining the ship we've got today," Gorman said, speaking at the Morgan Stanley US Financials Conference in New York.

Bringing electronic trading to its fixed income unit is a "major priority" for the bank's tech investment, Gorman said.

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Morgan Stanley has been putting a greater focus on technology at the firm. Rob Rooney, who previously oversaw the bank's operations in Europe, the Middle East, and Africa, as well as its efforts in tech, was transitioned to New York to oversee technology exclusively.

The bank is also investing heavily in digital within its wealth-management business. It launched a robo adviser in late 2017, primarily geared at children of its existing clients.

Morgan Stanley held its annual CTO Innovation Summit in June, which helps it connect with vendors and startups on new nascent technology.

Automation, machine learning and artificial intelligence were among some of the innovation priorities explored at this year's event.

Original author: Frank Chaparro

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Jun
12

Elon Musk's internal email about laying off 9% of Tesla staff was the right thing to do in a hard situation

"We are making this hard decision now so that we never have to do this again," said Elon Musk, pictured. Joe Skipper/Reuters

On Tuesday, Tesla CEO Elon Musk sent an email to staff announcing that the company would fire about 9% of employees, with the first round of layoffs beginning this week.

As Business Insider's Mark Matousek reported, the email was leaked to media outlets, after which Musk posted it to Twitter.

In the email, Musk wrote, "Tesla has grown and evolved rapidly over the past several years, which has resulted in some duplication of roles and some job functions that, while they made sense in the past, are difficult to justify today." Musk also cited the need to reduce costs and become profitable.

The cuts will "almost entirely" affect salaried employees, and not production associates, the email said. As for those employees being laid off, Musk wrote, "Tesla is providing significant salary and stock vesting (proportionate to length of service)."

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Towards the end of the email, Musk wrote, "we are making this hard decision now so that we never have to do this again."

There's no one, universally approved way to conduct mass layoffs — and certainly not one way that will avoid hurting people, financially and emotionally.

But career experts have cited certain guidelines for firing people, and Musk seems to have followed the most important.

As Ben Horowitz, a cofounder and general partner of the venture-capital firm Andreessen Horowitz, wrote in a 2010 blog post, it's important for the CEO to address the entire company before going through with he layoffs — which Musk did.

Horowitz cited advice from Intuit founder Bill Campbell: "The message is for the people who are staying. The people who stay will care deeply about how you treat their colleagues."

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Andy Molinsky, a professor at Brandeis University's International Business School, told Business Insider that when layoffs occur, the "survivors" will necessarily be thinking, "Could this have been me?" That's why it's important to show the people being laid off dignity and respect — in addition to offering them severance pay.

Molinsky added that the reasons for the layoffs should feel legitimate and justifiable. Otherwise, he said, that may color the perception the people left behind have of the organization. It might even affect their level of commitment.

Musk appeared to check this box as well: He outlined several key reasons why Tesla was conducting layoffs, including but not limited to the need to be profitable.

Perhaps most importantly, Musk didn't displace the blame for the layoffs.

As Guy Kawasaki, chief evangelist of Canva and former chief evangelist of Apple, wrote in a 2006 blog post, "Ultimately, it is the CEO's decision to make the cuts, so don't blame it on the board of directors, market conditions, competition, or whatever else."

You can read Musk's full email to Tesla staff here »

Original author: Shana Lebowitz

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Jun
12

Macy’s acquires minority stake in tech retailer b8ta

Macy’s has partnered with b8ta, the retail-as-a-service startup that originally started as a way to let people try out new tech products. Macy’s has acquired a minority stake in b8ta and will use the startup to enhance The Market, an experiential-based retail concept at Macy’s. By partnering with b8ta, Macy’s envisions being able to scale its Market concept faster, Macy’s president Hal Lawton said in a statement. For b8ta, this is an additional source of revenue.

“At b8ta, we believe physical retail will thrive as a platform for discovering new products and brands,” b8ta CEO Vibhu Norby said in a statement. “Macy’s was the best partner for b8ta to scale our pioneering retail-as-a-service model to a breadth of categories like apparel, beauty, home, and more. With b8ta’s software platform and business model, product makers can go from solely selling online to launching their products with Macy’s in a few clicks. Our platform makes it easy for makers to deploy, manage, analyze, and scale amazing offline retail experiences.”

Earlier this year, b8ta unveiled a Shopify-like solution for retail stores. Called “Built by b8ta,” the solution functions as a retail-as-a-service platform for brands that want a physical presence. b8ta’s software solution includes checkout, inventory, point of sale, inventory management, staff scheduling services and more. Netgear was the first customer to launch a Built by b8ta store this June in Silicon Valley’s Santana Row, and b8ta has plans to deploy additional stores for other brands in that area.

In April, Norby told me there were a handful of other brands that b8ta would announce soon. This year, b8ta expects anywhere from 10 to 15 companies to launch stores built by b8ta across cosmetics, apparel and furniture. It seems that Macy’s was one of those companies.

b8ta initially launched as a store that showcased products like the Gi Flybike, a folding electric bicycle, and Thync, a wearable for achieving mindfulness and boosting energy, into physical stores to enable customers to have real, tactile experiences with them.

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Jun
12

My girlfriend and I fought zombies inside a local movie theater — and it could be the future of VR

There are a number of virtual-reality systems you use inside your house, but increasingly, many experts in the industry believe that VR may first find its footing in elaborate arcade experiences.

VR arcades let people try cutting-edge technologies without spending money on a pricey headset, and the experiences and games can also be customized and administered by experts.

One VR startup, Sandbox VR, even believes that VR can be a way to build stronger teams and friendships, according to its CEO, Steve Zhao, who said that it's a great option for corporate events and team building.

"We see a lot of corporate [customers], it's kind of scary but it's about the chaos, what happens when everything goes wrong," Zhao said. "And you have to work together and talk to each other, communicate."

"We know a lady, she played seven times. I called her up, asked, 'why do you play so much?' She said 'I just want to play with my relatives, coworkers, friends.' She just wanted to share these type of experiences," he continued.

That kind of fandom was enough to raise $3 million in seed funding from investors led by the Alibaba Entrepreneurs Fund, according to Pitchbook data.

My girlfriend and I actually got to check out one of Sandbox VR's game spaces in New York. Here's what happened:

Original author: Kif Leswing

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