On paper, the "God of War" reboot is very similar to the original series: It's a third-person action-adventure game that is focused on stylish combat.
But in reality, there are some huge changes right off the bat. For one, Kratos now has a son he's taking care of (seen above). His name is Atreus (uh-tray-us), and he's with you for the entire journey.
And the journey, rather than a tale of revenge, is one of grief: Kratos' wife (and Atreus' mother) has died, and her last request was to have her ashes released at the tallest peak in the land. It's a subtle refocus that, unbelievably, turns Kratos into a complex, interesting character for the first time.
How he handles grieving while teaching his son valuable lessons â all while dealing with the tremendous psychological baggage from his previous life as a Greek god â is what elevates "God of War" from an impressive, gorgeous action game to a memorable, meaningful game.